var _root:MovieClip // Specifies or returns a reference to the root movie Timeline. If a movie has multiple levels, the root movie Timeline is on the level containing the currently executing script. For example, if a script in level 1 evaluates _root , _level1 is returned.
var _level:MovieClip // It is a reference to the root Timeline of _level N .
var _global:Object // Creates global variables, objects, or classes.
function trace() // Evaluates the expression and displays the result in the Output panel in test mode.
function loadVariables(url, target, variables) // Reads data from an external file and sets the values for variables in a target movie clip.
function loadVariablesNum(url, level, variables) // Reads data from an external file and sets the values for variables in a Flash Player level.
function mbchr(number) // Converts an ASCII code number to a multibyte character.
function mblength(string) // Returns the length of the multibyte character string.
function mbord(character) // Converts the specified character to a multibyte number.
function mbsubstring(value, index, count) // Extracts a new multibyte character string from a multibyte character string.
function MMExcuse(Flash JavaScript API command) // Lets you issue Flash JavaScript API commands from ActionScript.
function Number(expression) // Converts the parameter expression to a number and returns a value.
function Object(value) // Creates a new, empty object or converts the specified number, string, or Boolean value to an object.
function ord(character) // Converts characters to ASCII code numbers.
function parseFloat(string) // Converts a string to a floating-point number.
function parseInt(expression, radix) // Converts a string to an integer.
function print(target, Bounding box) // Prints the target movie clip according to the boundaries specified in the parameter (bmovie, bmax, or bframe).
function printAsBitmap(target, Bounding box) // Prints the target movie clip as a bitmap according to the boundaries specified in the parameter (bmovie, bmax, or bframe).
function printAsBitmapNum(level, Bounding box) // Prints a level in Flash Player as a bitmap according to the boundaries specified in the parameter (bmovie, bmax, or bframe).
function printNum(level, Bounding box) // Prints the level in Flash Player according to the boundaries specified in the Bounding box parameter ("bmovie", "bmax", "bframe").
function random(value) // Returns a random integer between 0 and one less than the integer specified in the value parameter.
function removeMovieClip(target) // Deletes the specified movie clip.
function setInterval(functionName, interval, param) // Calls a function or a method or an object at periodic intervals while a SWF file plays.
function setProperty(target, property, value, expression) // Changes a property value of a movie clip as the movie plays.
function startDrag(target, lock, left, top, right, bottom) // Makes the target movie clip draggable while the movie is playing. Only one movie clip can be dragged at a time.
function stopAllSounds() // Stops all sounds currently playing in a SWF file without stopping the playhead.
function String(expression) // Returns a string representation of the specified parameter.
function substring(string, index, count) // Extracts part of a string.
function targetPath(movieClipObject) // Returns a string containing the target path of movieClipObject.
function toggleHighQuality() // Turns anti-aliasing on and off in Flash Player.
function unescape(x) // Evaluates the parameter x as a string, decodes the string from URL-encoded format (converting all hexadecimal sequences to ASCII characters), and returns the string.
function unloadMovie(target) // Removes a movie clip that was loaded by means of loadMovie() from Flash Player.
function unloadMovieNum(level) // Removes a movie that was loaded by means of loadMovieNum() from Flash Player.
function updateAfterEvent() // Updates the display (independent of the frames per second set for the movie) when you call it within an onClipEvent() handler or as part of a function
function Array(element) // Creates a new, empty array or converts specified elements to an array.
function Boolean(expression) // Converts the parameter expression to a Boolean value.
function chr(number) // Converts ASCII code numbers to characters.
function clearInterval(intervalID) // Clears a call to setInterval().
function duplicateMovieClip(target, newname, depth) // Creates an instance of a movie clip while the SWF file is playing.
function escape(expression) // Converts the parameter to a string and encodes it in a URL-encoded format, where all nonalphanumeric characters are escaped with % hexadecimal sequences.
function eval(expression) // Accesses variables, properties, objects, or movie clips by name.
function fscommand(command, parameters) // Allows the SWF file to communicate with either Flash Player or the program hosting Flash Player, such as a web browser.
function getProperty(my_mc, property) // Returns the value of the specified property for the movie clip my_mc.
function getTimer() // Returns the number of milliseconds elapsed since the SWF file started playing.
function getVersion() // Returns a string containing Flash Player version and platform information.
function int(value) // Converts a decimal number to the closest integer value.
function isFinite(expression) // Evaluates expression and returns true if it is a finite number or false if it is infinity or negative infinity.
function isNaN(expression) // Evaluates the parameter and returns true if the value is not a number (NaN), indicating the presence of mathematical errors.
function length(expression, variable) // String function; Returns the length of the specified string or variable name.
function loadMovie(url, target, method) // Loads a SWF or JPEG file into Flash Player while the original SWF file is playing.
function loadMovieNum(url, level, variables) // Loads a SWF or JPEG file into a level in Flash Player while the originally loaded SWF file is playing.